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LIVING FOR THE CITY

DESIGNING FOR THE MENTAL AND PHYSICAL STRESS OF EFFICIENCY

UNDERGRADUATE THESIS

Anonimetric view of one of two final modules created for this project. Put together, it is named "Talk to the Wind" and responds to wind and light in urban conditions.

In the rush to match the growing demand for areas to live post industrialization, many designers and builders have overlooked the impact our living environments have on psychological and physiological health. While evident in all of society’s different living environments, the lack of mentally and physically healthy living conditions is especially evident in the city. The city’s focus on efficiency and frugality has generated a stressful environment that has largely ignored design and experience at the human scale. Using the suggested methodology of speculative late-Modernist architects and artists, transforming and improving existing conditions through designed responses to these stressors can influence a more stable level of health in urban environments. Through consideration of the human scale, design can generate feelings of empathy, relieve stressful conditions, and increase the quality of life amongst the city’s large population.

“Living For The City” is a study in generating a higher quality of living in urban environments through understanding the city from a new perspective. Initially, the goal of each design study was to mitigate stressors caused by the urban environment; however, as larger modules began to develop from these studies, the approach to stress mitigation also shifted. Through reconnecting people with their social and natural environments, they can begin to understand the city. Several designs encourage person-to-person interaction through indirect means and promote understanding amongst strangers. Meanwhile, the last module featured, “Talk to the Wind,” serves as visual connection between the remaining natural forces in the city – wind and light. These modules are meant to give the subject a moment of respite and deeper understanding of the environment to combat the stressful unknowns of urbanism.

 

This project implemented several levels of technology to develop each stage of design: using parametric modeling software to analyze maps and create diagrams, using digital fabrication tools for rapid prototyping study models, and using Maya and parametric software to properly present larger possibilities for kinetic modules. This project also utilized less advanced forms of technology, ultimately repurposing parts from found items, such as umbrellas and blood pressure monitors. Most visible in the final full-scale model, umbrella parts were put into the parametric software Grasshopper to simulate new paths of movement that would be used in designing many of the displayed modules for this project. Scan the QR codes on the last page of this section for a few of the animations showing the kinetic modules.

Research Diagrams

After conducting experiments, receiving peer feedback, and researching environmental psychology, research for this project focused on the idea of environmental stress. In essence, studies on environmental stress explain that overstimulation over extended periods of time can lead to damage to a person’s mental health. Thus, to find the most stressful areas in the United States, multiple parameters of stressful living environments needed to be mapped, including: population density, noise pollution, and yearly temperature averages. Results show urban areas to have the most overlap between the parameters, indicating them to be the most  overstimulating and environmentally stressful areas.

A diagram breaking down the parts of the living environment and their relation to stimulation. This includes: noise level, population density, building compostion, building aesthetics, light levels, climate swings, and air quality. Too much of either can cause over stimulation, too little can cause understimulation, both of which generate stress.
Mapping the nationally recorded potential stressors listed in the above diagram. This is projected over a map of the United States to show the most stressful areas in the country.
Key for the map diagram. Describes how amounts of population densit, noise level, and temperature extremes affect the map.y

Study Modules

A module called "Close to You" that uses umbrella parts to retract and contract portions of a wall to show movement on either side.
A module named "Under Pressure" that is shaped around the human body and its pressure points. Using pressure via balloon-like points that can be inflated and deflated, the module seeks to reduce stress in the user.

Animation Studies

Final Module 1: Insight

A module called "Insight" that is deisgned to be a two-way intectaction between people on either side. One side pushes out a panel made of lenticular film via a pulled lever, and the other side pushes the panel to interact with indirectly with the person on the other side.

Final Module 2: Talk To The Wind

A module named "Talk to the Wind" that serves as a point of interaction between the built envirnoment and nature. Using a panel system that, when pushed by the wind, the module reveals a piece of iridescent film that filters the natural light of the sun into different colors reflected in a room.

Animation Studies - Talk to The Wind

Thesis Book

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